2023 2022 2021 2020 2019 2018 2017 2016 These are the winners of the STARTS Prize – Grand prize of the European Commission honoring Innovation in Technology, Industry and Society stimulated by the Arts 2017: Grand Prize 2017 Rock Print Gramazio Kohler Research, ETH Zurich, und Self-Assembly Lab, MITGrand Prize – Innovative Collaboration: Awarded for innovative collaboration between industry or technology and the arts (and the cultural and creative sectors in general) that open new pathways for innovation. I’m Humanity Etsuko YakushimaruGrand Prize – Artistic Exploration: Awarded for artistic exploration and art works where appropriation by the arts has a strong potential to influence or alter the use, deployment or perception of technology. Honorary Mentions 2017 treelab Marcus Maeder, Roman Zweifel The goal of our artistic-scientific research project trees: Rendering Ecophysiological Processes Audible, was to connect sounds that occur in trees with ecophysiological processes and thus investigate and render perceptible processes in plants that are not noticeable to humans. The acoustic emissions of a tree in the Swiss Alps were recorded with special acoustic sensors, and all other non-auditory ecophysiological measurement data were sonified–that is, translated into sounds and music. The recordings and sonified measurements were implemented in a number of different media art installations under the preamble “treelab", which at the same time served as a research environment, in order to display and examine the temporal and spatial connections between plant sounds, physiological processes, and environmental conditions in an artisticscientific observation system. Sentient Veil Philip Beesley Sentient Veil is a jewel-like canopy containing multiple miniature sound processors interwoven with hundreds of digitally controlled lights installed within the historic galleries of the lsabella Stewart Gardner Museum. The work pursues intimacy and sensitivity through intricate miniature components and layers of diffusive, hovering material close to the scale of a human body. Sentient Veil is composed of digitally fabricated cellular textile lining floating over the ceiling surface of the gallery. The work is composed of finely detailed interlinking skeletal components containing distributed computational controls with soft LED lighting and whispering interactive sound functions. Research Institute for Arts and Technology Research Institute for Arts and Technology Production in the 21st century works with distributed authorship and identities-artists present their processes “coded” in the fragmentations of global networks. Contemporary artistic output is developed out of collective inquiries, research processes are results of distributed agency between humans, machines, and programs. There is nothing more than to leave ‘traces’, not to produce “final” products but “process artefacts”. RIAT - The Research Institute for Arts and Technology - welcomes and embraces the ephemeral nature of meatspace, as it only consists of collectively held and performed visions of desirable futures. Out of Exile Nonny de la Peña, Emblematic Group When Daniel Ashley Pierce is confronted about his sexual orientation by his family in a “religious intervention,” the scene becomes startlingly dramatic and violent. Using real audio combined with virtual reality to put the audience inside the story, Out of Exile is a powerful parable of the kind of hostility faced by so many in the LGBTQ community. nonvisual-art Lisa Buttinger nonvisual-art is an image that, at first glance, seemingly doesn’t even exist optically. But upon closer inspection, an enchanted world appears—a hidden domain brought to light by light. The image materializes via the refraction of light on the surface of elements made of cellophane foil and air bubbles trapped in an adhesive substance. The positioning of these elements on an LED panel seems to have occurred randomly but is actually the result of precise calculation, and this yields a surprising visual experience. Mimus: Coming face-to-face with our companion species Madeline Gannon Mimus is a giant industrial robot that's curious about the world around her. Unlike in traditional industrial robots, Mimus has no pre-planned movements–she is programmed with the autonomy to roam about her enclosure. Mimus has no eyes, however she uses sensors embedded in the ceiling to see everyone around her simultaneously. lf she finds you interesting, Mimus may come over for a closer look and follow you around. But her attention span is limited–if you stay still for too long, she will get bored and seek out someone else to investigate. Library of Ourselves BeAnotherLab Library of Ourselves is an interdisciplinary and distributed project to create transformative encounters between communities in conflict. It was built using The Machine To Be Another (TMBA), a highly adaptable Creative Commons system that bridges cognitive science and virtual reality techniques to create empathic-driven experiences. [IGNIS AER AQUA TERRA] Yuima Nakazato This is based on a long-term project towards a vision for the future in which Yuima Nakazato would like to realize: "to each individual, his own design". lf clothing can be created without being sewn, the concept of designing, manufacturing, and distribution will change greatly. Designing for specific individuals will be made possible. Each item in this collection is created without a single thread or needle, each formed simply of thousands of components, which we name Units. The patterns depicted show the Units that make up each piece. Blink: Humanising Autonomy Adam Bernstein, Raunaq Bose, Leslie Nooteboom, Maya Pindeus Blink involves material embedded into the four corners of the autonomous vehicle, which display the silhouettes of pedestrians around the vehicle to show that the vehicle has acknowledged their presence. lf the intention of the pedestrian is unclear, Blink flashes their silhouette and emits a tone to ask the pedestrian what they want to do. The pedestrian can then directly communicate their intent back to the vehicle with a gesture, to which the vehicle responds by changing the color of their silhouette to either red or green (depending on gesture and speed of the vehicle) and emitting another accompanying tone to acknowledge the pedestrian's intent. 3arabizi Keyboard Hadeer Omar 3arabizi is an Arabic chat language used for texting or writing in Arabic. The users don't speak the language, they simply use their hands and fingers to communicate in it on different platforms. Nominations 2017 Ugly Nikita Diakur Inspired by the story Ugly the Cat found on a website featuring wisdom quotes and sad stories, Ugly is a broken simulated short film about a Native American chief and an ugly cat trying to find peace in an evil neighborhood. Speculative, Fashionable, Wearable Daijiro Mizuno, Kazuya Kawasaki The work aims to speculate on sartorial appearances of the future through blending fashion design and wearable technology. sonicPlanet GeoComposer/GeoPlayer Sinan Bökesoy GeoComposer is a location based 3D soundscape composition platform, an iOS app. Recordings can be placed as sound objects at GPS locations on the map and parameters can be assigned to define their behavior in a virtual 3D soundscape. You can walk on a physical environment and the position, an-gle/distance to the sound objects interacts in realtime to render the 3D soundscape through relevant parameters. Smog Free Project Daan Roosegaarde and his team of experts The Smog Free Project offers a journey through innovation, as an experience of a clean future and a local solution for parks and public spaces. It consists of the largest outdoor vacuum cleaner in the world, the Smog Free Tower, and Smog Free Jewellery, made from its captured smog. Silk ::vtol::, Dmitry Morozov The installation Silk tracks the real time changes in the market activities related to cryptocurrencies Bitcoin and Litecoin. The constantly changing currency rate of Bitcoin against major world currencies is influencing the strain of strings in installation and the way the picks are hitting them. The robotic system of the artwork is directed by a computer algorithm–influenced by dynamic changes of data, the installation sounds like a complex sound instrument. Project KOVR Leon Baauw, Marcha Schagen Clothing has always been a means to protect ourselves against the threats of the biosphere, and Project KOVR protects the individual from the infosphere. By testing and combining different layers of metalliferous fabrics, Dutch designers Schagen and Baauw found an effective solution to protect the individual and his/her everyday tech-devices from radio waves and radiation. Microbial Design Studio: 30-day Simit Diet Orkan Telhan, Karen Hogan, Mike Hogan Microbial Design Studio is an automated and networked biolab that is designed to perform transgenic experiments, which interrogate ethnical, cultural, and political issues in life sciences. In this submission, the platform is introduced with the 30-day Simit Diet. Microbial Design Studio is used to generate a special diet using traditional Turkish simits (savory goods similar to bagels) to make a commentary on the desires of controlling the appearance, form, and aesthetics of the human body. Make Do and Mend Anna Dumitriu Make Do and Mend references the 75th anniversary of the first use of penicillin in a human patient in 1941 and takes the form of an altered wartime woman's suit marked with the British Board of Trade's utility logo CC41, which stands for 'Controlled Commodity 1941'. The holes and stains in the suit have been patched with silk stained with pink colonies of E. coli bacteria, grown on dye-containing agar. Light Barrier 3rd Edition Mimi Son, Elliot Woods / Kimchi and Chips The Light Barrier series of artworks create a semi-material mode of existence, materializing objects from light. The name refers to the light barrier in relativistic physics, which delineates between that which is material and that which is light. Light Barrier Third Edition is a new installment in this series of works, expressing the confusion and nonconformities at the boundaries between materials and non-materials, reality and illusion, and existence and absence, whilst crafting a surreal vision which twists the human instinct of time and space. G3DP V2: High Fidelity Additive Manufacturing of Transparent Glass Structures across Scales The Mediated Matter Group, MIT Media Lab This research presents a high fidelity, large-scale, additive manufacturing technology for optically transparent glass combined with demonstrations of novelty - fully transparent glass structures at architectural scale. DuoSkin MIT Media Lab - Living Mobile Group, Microsoft Research - Natural lnteraction Group DuoSkin is a fabrication process that enables anyone to create customized functional devices that can be attached directly on their skin. Using gold metal leaf, a material that is cheap, skin-friendly, and robust for everyday wear, we demonstrate three types of on-skin interfaces: sensing touch input, displaying output, and wireless communication. Corpus Nil Marco Donnarumma Corpus Nil is a performance exploring hybrid forms of identity and musicianship through an intense and ritualistic interaction between an artificially intelligent musical instrument, a human body, and sound. Bug's Beat Yumi Sasaki, Dorita Takido Humans cannot normally hear the sound of a bug's footsteps. But Bug's Beat transmits the amplified sound of a bug's footsteps directly to the human auditory system through directional speakers. And by vibrating the listening chair via vibration speakers every time the bug takes a step, this device allows the observer to perceive sound as a bodily sensation. Brian Eno's The Ship - A Generative Film Dentsu Lab Tokyo This is a music video project for The Ship a 21m20s minute long musical score released by Brian Eno, the harbinger of generative music genre. Considering how Eno constantly questions the approach and process of creating state-of-the-art music, instead of developing a conventional music video, the project utilized artificial intelligence to create a generative film, and questioned whether artificial intelligence can achieve human-like creativity. BLOOMS 2: Strobe Animated Sculptures John Edmark Blooms are 3D printed sculptures designed to animate when spun under a strobe light. Unlike a 3D zoetrope, which animates a sequence of small changes to objects, a bloom animates as a single self-contained sculpture. aura calculata Tim Otto Roth The kinetic sculpture aura calculata weaves a continuously changing microtonal sound carpet by the variation of the water levels in 18 transparent acrylic glass pipes. The triangular growth pattern of a Pacific sea mussel exhibited on a separate column refers to the driving principle behind the sculpture: The tones are created without any directing control instance, but simply by the musical adaption of the self-organization principle of cellular automata. Algaerium Bioprinter and Algae Printing Marin Sawa Algaerium Bioprinter is an installation contextualizing the Algae Printing technology and points towards bioindustry–an emerging development within the field of biodesign from 'intellectual consumption' to 'utilitarian consumption'. Aerocene Foundation Tomás Saraceno Aerocene is a multi-disciplinary project that proposes a new epoch. In the wake of the debates on the Anthropocene, the project foregrounds the artistic and scientific exploration of environmental issues, and promotes common links between social, mental, and physical ecologies. A synthesis of art, technology, and environmental awareness, Aerocene embodies a vision for fuel- and emissions-free travelling and living in the atmosphere.