Ars ElectronicaS+T+ARTS PRIZE2019 Nominations 2019 Nominations 2019 2018 2017 2016 Grand Prize Honorary Mentions Nominations 2019 Nominations Wastelands Tagny Duff Wastelands is a playful, yet serious biological art project exploring speculative fiction scenarios and current bioengineering practices applying methanogenic bacteria, archaea and bacteriophage to regu-late methane production through anaerobic degradation. PatentPandas.org Jie Qi, Carol Lin, May Qi, Ira Winder PatentPandas.org is a resource built to explain (scary!) patent law using (not-scary!) panda comics. The website has three core parts: Resources, Stories, Get Help. Meandering River onformative, kling klang klong Meandering River is an audiovisual art installation comprised of real-time visuals and music composed by an A.I. through machine learning. The piece reinterprets the shifting behavior of rivers in the landscape, regarded from a bird’s eye view. Journey on the Tongue Ayako Suwa, Evala, Yasuaki Kakehi Journey on the Tongue is a totally new taste and sound installation which invites you on a spectacular multi-sensory journey. Realized by the three artists Ayako Suwa, the pursuer of "Expressive food," sound artist Evala, the founder of “See by Your Ears,” and media artist Yasuaki Kakehi, who explores new haptic experiences. 30° Mathias Foot, Janna Nikoleit, Franziska Rast, Stephan Schakulat The more frequent and more comprehensive studies are being conducted, the more accurate predictions can be made about the future. These predictions directly influence political, economic, and social decision-making processes on a global scale. Voice of Nature Thijs Biersteker Using the real time data coming from a living tree in order to talk about the urgency of climate change, Voice of Nature aims to provoke a new relationship with nature surrounding us. SoundShirt 2.0 CuteCircuit The SoundShirt brings music to life in a way that it can be felt physically, live, in real time, on the body, in a tactile language unique to each piece of music being performed, opening new and diverse ways of enjoying music for the audience. Stop-Motion VR Denny Koch, Johannes Schubert With Stop-Motion VR, the project team uses Stop-Motion Animation to transport one of the oldest and most traditional methods of film production into the interactive world of virtual reality. Stone Web – Expanding Space Idalene Rapp, Natascha Unger In Stone Web, Basalt is transformed into a light, stable modular system that can be used for small scale applications such as furnishing or combined to create large, spatial structures or urban furniture. SPACE WASTE LAB Studio Roosegaarde SPACE WASTE LAB is the multi-year living lab with the European Space Agency and Studio Roosegaarde to capture space waste and upcycle it into sustainable products. Solar Powered Website Kris De Decker, Marie Otsuka, Roel Roscam Abbing, Lauren Traugott-Campbell Low-tech Magazine questions the belief in technological progress, and highlights the potential of past knowledge and technologies for designing a sustainable society. Alterplex Hakan Lidbo Alterplex is a strategic board game where the board is invisible, except seen through the pieces. The moving properties of the pieces are decided by the animations of the board, constantly changing, following a hidden pattern. A-MINT Alex Braga A-MINT is a metaphor of a sustainable future, where man and machines work together in perfect symbiosis to cross a frontier that man alone could not dare. Mitigation of Shock Superflux Mitigation of Shock (MOS) is an experiment giving the future consequences of climate change immersive, visceral form. Superflux wanted people to experience what living with climate-related resource scarcity might feel like, and potential adaptations for mitigating the worst of its effects. ISM Hexadome Institute for Sound & Music (ISM) The ISM Hexadome is a platform for installation and live performance, featuring a 52-channel immersive sound system, assembled on a 15.5-meter wide, 7.9-meter high hexagonal structure, holding 6 projection screens. This system enabled artistic collaborations between both sound and visual artists to create immersive audio-visual installations and also perform live. Hello, Shadow! Joon Moon Hello, Shadow! is an interactive art installation implementing a kind of augmented reality mixed with a shadow. I have been developing this kind of AR media from my previous work Augmented Shadow(2010). Cave of Sounds Tim Murray-Browne in collaboration with Dom Aversano, Susanna Garcia, Wallace Hobbes, Daniel Lopez, Tadeo Sendon, Panagiotis Tigas, Kacper Ziemianin Cave of Sounds is a project connecting music’s prehistoric origins with the technological radicalism of the music hacker scene. It emerged from an open-ended process which I began in 2012 as composer in residence at Music Hackspace, London. Beholder United Visual Artists Beholder continues UVA’s investigations into time perception and the relativity of our experiences. It centers around the wonder of everyday phenomena as seen through autistic perspectives, inviting us to re-evaluate our perception of beauty.