Child of Now

Child of Now is a mixed-reality artwork that calls on citizens to co-create, shape, and nurture an indigenized, sustainable, and fairer vision of the next century for an imagined child born in 2023. Experienced as an immersive tactile audio-visual installation, Child of Now invites visitors to enter the Aboriginal concept of the ‘everywhen,’ a place where all time is present, to observe the last 10,000 years of life on the Birrarung river and acknowledge the resilience of First Nations peoples who survived climate emergencies and settler invasion.

Between the Lines

Between the Lines is an innovative project that aims to weave the personal experiences of individuals subjected to the UK border regime back into the systems that govern them. By combining traditional administrative tools of pen and paper with cutting-edge DNA data storage technology, the project infiltrates the bureaucratic systems of the UK Border Regime.


CLIMAVORE explores how to eat as humans change climates (UNSDG 13). As spring, summer, autumn, and winter are increasingly fuzzy, it focuses on new seasons of polluted oceans, soil exhaustion, and drought. CLIMAVORE protects and improves soil and water environments, advancing citizen’s right to food through regenerative food systems that cultivate habitats (UNSDG 11).

Labyrinth Psychotica – The Anoiksis Experiment by Roomforthoughts

After my artistic research PhD on psychosis simulation with art and tech, I worked on finding a pattern in the long-ignored subjective data of lived experiencers’ voices. My investigation into their stories has led to a radical artistic research theory, method + new VR psychosis simulation experience to help change our understanding of psychosis. Simplicity that leads to complexity.


MetaPhase is the artistic output of a cross-sector encounter between avant-garde pianist and researcher Dr. Giusy Caruso (BE) and the innovative start-up LWT3 (IT). This joint research was driven to explore the creative potential of data processing, human-machine interaction, and biotechnological applications in a XR performance to enhance performers’ expressiveness and audience fruition.

Sensing for Justice – SensJus

The Sensing for Justice – SensJus project was specifically launched to research the potential of grassroots-driven environmental monitoring as a source of evidence in environmental justice litigation, and as a tool to foster conflict mediation in Europe. A special focus was devoted to the poorest regions in the South of Italy, most affected by environmental and social inequalities, for example, the former mining areas of Sardinia, the Sulcis region, and the oil-rich valleys of Basilicata.

Server Farm

Server Farm is a proposal to build a computer out of, and in collaboration with, plants and other critters

Hashd0x | Proof of War

Hashd0x | Proof of War came about as a series of technical and tactical proposals at the intersection of human rights and the arts. Aimed to address common tactics of misinformation and propaganda at the core of ongoing warfare, this is an urgent response to the brutal acts of war on Ukrainian soil.

Turba Tol Hol-Hol Tol

“Hol-Hol Tol” is the “heart (tol) of the peatlands (hol-hol)” in the language of the Selk’nam people, one of the first nations of Tierra del Fuego, in Patagonia. “Turba” is Spanish for “peat,” so the title for the Chilean Pavilion at the 59th International Art Exhibition of La Biennale di Venezia Turba Tol Hol-Hol Tol is a rhythmic bi-lingual chant evoking love for peatlands. All over this increasingly hot and arid world, these wetlands are imperiled.

VFRAME: Computer Vision for OSINT/OSI Research

VFRAME is a computer vision project that develops open source image processing software and neural network models for human rights related research and conflict zone monitoring. Started in 2017 with the goal of bridging the gap between industry between commercially aligned AI and the needs of investigative research, VFRAME is now a pioneer in the development and application of new techniques that combine 3D-photogrammetry, 3D-rendering, and 3D-printing to generate synthetic data for training neural networks.